The most difficult to grasp the speed of game development is art rather than science

The most difficult to grasp the speed of game development is art rather than science

China Net Technology, February 27th (Reporter Shan Zhengyu) Recently, Shi Yuzhu, the founder of Giant Network, talked about this mobile phone that will be launched on the entire platform on March 24th at the launch meeting of “Original Journey” held internally. The behind-the-scenes story of new high-end strategic products.

According to public information, “Journey” is the first online game independently developed by Giant Network. Since its launch in 2006, Giant Network, which holds the “Zhengtu” IP, has successively launched mobile game products such as “Zhengtu”, “Zhengtu Nostalgic Edition”, “Green Journey”, “Zhengtu 2”, “Zhengtu Mobile Version” and “Zhengtu 2”. In September last year, Shi Yuzhu disclosed on his personal Weibo the public beta of the mobile game “Original Journey”, and said that players can use mobile phones, computers, and PADs to play “Original Journey” at the same time.

Shi Yuzhu said that this time he cooperated with the “Original Journey” team very smoothly, because the team is willing to listen to my personal opinions. Although the “Original Journey” team had different ideas from mine when we first cooperated, Xiao Jian, the producer of “Original Journey”, and Liu Wei, CEO of Giant Network, have basically achieved this.

According to Shi Yuzhu, after participating in the production of the game “Original Journey”, he proposed many revisions to the game team. One is to make a good selection of game functions, not to be overly enthusiastic about developing new functions, but to concentrate on optimizing existing functions based on old functions, and highlight the core functions of the game. The second is to properly handle the relationship between RMB players and non-RMB players. The gap between RMB players and non-RMB players should be moderate, and a reasonable range needs to be continuously explored. He also believes that it is very difficult to grasp the scale of this game. RMB players should neither be too strong nor too weak, saying that this is “an art, not a science” in game development and planning issues.

Regarding the launch of “Original Journey” on all platforms, Shi Yuzhu said that this game has reached the standard, but it still needs continuous improvement. He said, especially how to attract the post-90s and post-00s groups who have never played games such as Zhengtu and Legend, we must let the new generation be able to integrate into the atmosphere of this game, and gradually let them become the main force in the game. Therefore, “Original Journey” still has many difficulties that need to be overcome and polished.